CIRCA:Version 2.0 Gamification

From CIRCA

Revision as of 11:59, 23 April 2014 by GeoffreyRockwell (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page summarizes the decisions about gamification:

Avatar

  • We are going to have a gender-neutral avatar.
  • This avatar will be hierarchical in that it will have a body, carriers (sashes, belts and so on), and ornaments.
  • As a student completes tasks and gets badges they can see their avatar.

Project Representation

  • We want to have a representation of the progress on a project. It will be line based.
  • It will have markers for tasks and for any badges.
Personal tools