From CIRCA
LaTeX code for Version 2.0 Gamification
Click here for a plain text version of this LaTeX code.
\documentclass[a4paper,11pt]{article}
\usepackage{ulem}
\usepackage{a4wide}
\usepackage[dvipsnames,svgnames]{xcolor}
\usepackage[pdftex]{graphicx}
\usepackage{hyperref}
% commands generated by html2latex
\begin{document}
This page summarizes the decisions about gamification:\hypertarget{Avatar}{}
\subsection{ Avatar }
\begin{itemize}
\item We are going to have a gender-neutral avatar.
\item This avatar will be hierarchical in that it will have a body, carriers (sashes, belts and so on), and ornaments.
\item As a student completes tasks and gets badges they can see their avatar.
\end{itemize}\hypertarget{Project_Representation}{}
\subsection{ Project Representation }
\begin{itemize}
\item We want to have a representation of the progress on a project. It will be line based.
\item It will have markers for tasks and for any badges.
\end{itemize}\hypertarget{Task_Representation}{}
\subsection{ Task Representation }
We want ways of representing a task from the perspective of the user iincluding:
\begin{itemize}
\item Fuel bar with percentage
\item Target Number of Chores where the task is defined as a number of these things - the idea is that then
\item Deadline
\item Words or paragraphs
\end{itemize}
\end{document}