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LaTeX code for Version 2.0 Gamification

Click here for a plain text version of this LaTeX code.
\documentclass[a4paper,11pt]{article}
\usepackage{ulem}
\usepackage{a4wide}
\usepackage[dvipsnames,svgnames]{xcolor}
\usepackage[pdftex]{graphicx}

\usepackage{hyperref}
% commands generated by html2latex


\begin{document}

This page summarizes the decisions about gamification:\hypertarget{Avatar}{}

\subsection{ Avatar }
\begin{itemize}
	\item  We are going to have a gender-neutral avatar. 
	\item  This avatar will be hierarchical in that it will have a body, carriers (sashes, belts and so on), and ornaments.
	\item  As a student completes tasks and gets badges they can see their avatar.
\end{itemize}\hypertarget{Project_Representation}{}

\subsection{ Project Representation }
\begin{itemize}
	\item  We want to have a representation of the progress on a project. It will be line based.
	\item  It will have markers for tasks and for any badges.
\end{itemize}\hypertarget{Task_Representation}{}

\subsection{ Task Representation }

We want ways of representing a task from the perspective of the user iincluding:
\begin{itemize}
	\item  Fuel bar with percentage
	\item  Target Number of Chores where the task is defined as a number of these things - the idea is that then 
	\item  Deadline
	\item  Words or paragraphs
\end{itemize}

\end{document}
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