CIRCA:Taxonomy of DH Methods
From CIRCA
This is a taxonomy of tools, methods and practices of interest to the digital humanities.
Contents |
Ideation
- Needs analysis
- Game Design Games
- Methods Cards
- Brainstorming
- Scenario generation
Communication and Collaboration
- Regular lab meetings
- Regular conference calls
- Skype
- Organize symposium
- Organize conference
- Using a Wiki
- Using Google Docs
- Crowdsourcing
Gathering Evidence
- Observation
- Literature review
- Environmental scan
- Close reading
- Oral history and interviews
- Manual input
- Scanning
- Photography
- Video digitizing
- 3D digitization
- Motion capture
- Geophysical survey and GPS
- Audio digitization
- Music recognition
- Speech recognition
- Sound generation
- Remote sensing
- Web scraping and crawling
- Use of existing digital data
- Traffic logging
- Screen capture
- Survey
- Ethnography
Enriching Evidence
- Cataloguing and indexing
- Text markup and encoding
- Part of speech tagging and lemmatization
- Image annotation and encoding
- Illustration
- Photogrammetry
- 2d/3d modeling
- Geo-referencing and projection
- Audio/Video annotation and encoding
- Database modeling
- Record linking
- Coding and standardization
- Sound editing
- Video editing
- Animation
- Rendering
- Image restoration
- Virtual world modeling
- Crowdsourcing
Data Analysis
• Collation • Search and retrieval • Concording • Comparison • Text analysis • Discourse analysis • Content analysis • Data mining • Text mining • Stylometrics • Statistical analysis • Visualization • Sonnification • Animation • Parsing • Record linking • Sound analysis • Spatial data analysis • Video analysis • Case study • Motion analysis • Image feature measurement • Image recognition and segmentation • AI training and recognition • Traffic analysis (web) • Generative design
Design and Usability
• Checklists • Expert review • Cognitive walkthrough • Heuristic review • Task analysis • User testing • Talk aloud • Card sorting • Interviews • Focus groups • A/B testing • Persona modeling • Scenario modeling • Wireframes and paper prototyping • Prototyping • Participatory design • Questionnaires • Autoethnography • Journaling • Contextual inquiry • Accessibility testing • GOMS • Charrettes • Participatory design
Project Management
• Needs analysis • Accessibility analysis • Curation • Documentation • Iterative design • Preservation • Risk management • Scrum framework • Agile management • Action research
Programming and Development
• Agile development • Extreme programming • System quality assurance and code testing • Version control • Prototyping • Open testing • Unit testing • Stress testing