CIRCA:Taxonomy of DH Methods

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Revision as of 18:50, 25 January 2013

This is a taxonomy of tools, methods and practices of interest to the digital humanities.

Contents

Ideation

  • Needs analysis
  • Game Design Games
  • Methods Cards
  • Brainstorming
  • Scenario generation

Communication and Collaboration

  • Regular lab meetings
  • Regular conference calls
  • Skype
  • Email
  • Organize symposium
  • Organize conference
  • Using a Wiki
  • Using Google Docs
  • Crowdsourcing

Gathering Evidence

  • Observation
  • Literature review
  • Environmental scan
  • Close reading
  • Oral history and interviews
  • Manual input
  • Scanning
  • Photography
  • Video digitizing
  • 3D digitization
  • Motion capture
  • Geophysical survey and GPS
  • Audio digitization
  • Music recognition
  • Speech recognition
  • Sound generation
  • Remote sensing
  • Web scraping and crawling
  • Use of existing digital data
  • Traffic logging
  • Screen capture
  • Survey
  • Ethnography


Enriching Evidence

  • Cataloguing and indexing
  • Text markup and encoding
  • Part of speech tagging and lemmatization
  • Image annotation and encoding
  • Illustration
  • Photogrammetry
  • 2d/3d modeling
  • Geo-referencing and projection
  • Audio/Video annotation and encoding
  • Database modeling
  • Record linking
  • Coding and standardization
  • Sound editing
  • Video editing
  • Animation
  • Rendering
  • Image restoration
  • Virtual world modeling
  • Crowdsourcing


Data Analysis

• Collation • Search and retrieval • Concording • Comparison • Text analysis • Discourse analysis • Content analysis • Data mining • Text mining • Stylometrics • Statistical analysis • Visualization • Sonnification • Animation • Parsing • Record linking • Sound analysis • Spatial data analysis • Video analysis • Case study • Motion analysis • Image feature measurement • Image recognition and segmentation • AI training and recognition • Traffic analysis (web) • Generative design


Design and Usability

• Checklists • Expert review • Cognitive walkthrough • Heuristic review • Task analysis • User testing • Talk aloud • Card sorting • Interviews • Focus groups • A/B testing • Persona modeling • Scenario modeling • Wireframes and paper prototyping • Prototyping • Participatory design • Questionnaires • Autoethnography • Journaling • Contextual inquiry • Accessibility testing • GOMS • Charrettes • Participatory design


Project Management

• Needs analysis • Accessibility analysis • Curation • Documentation • Iterative design • Preservation • Risk management • Scrum framework • Agile management • Action research


Programming and Development

• Agile development • Extreme programming • System quality assurance and code testing • Version control • Prototyping • Open testing • Unit testing • Stress testing

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