CIRCA:Taxonomy of DH Methods
From CIRCA
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== Data Analysis == | == Data Analysis == | ||
- | + | * Collation | |
- | + | * Search and retrieval | |
- | + | * Concording | |
- | + | * Comparison | |
- | + | * Text analysis | |
- | + | * Discourse analysis | |
- | + | * Content analysis | |
- | + | * Data mining | |
- | + | * Text mining | |
- | + | * Stylometrics | |
- | + | * Statistical analysis | |
- | + | * Visualization | |
- | + | * Sonnification | |
- | + | * Animation | |
- | + | * Parsing | |
- | + | * Record linking | |
- | + | * Sound analysis | |
- | + | * Spatial data analysis | |
- | + | * Video analysis | |
- | + | * Case study | |
- | + | * Motion analysis | |
- | + | * Image feature measurement | |
- | + | * Image recognition and segmentation | |
- | + | * AI training and recognition | |
- | + | * Traffic analysis (web) | |
- | + | * Generative design | |
- | + | ||
== Design and Usability == | == Design and Usability == | ||
- | + | * Checklists | |
- | + | * Expert review | |
- | + | * Cognitive walkthrough | |
- | + | * Heuristic review | |
- | + | * Task analysis | |
- | + | * User testing | |
- | + | * [[CIRCA:Talk_Aloud | Talk Aloud Method]] | |
- | + | * Card sorting | |
- | + | * Interviews | |
- | + | * Focus groups | |
- | + | * A/B testing | |
- | + | * Persona modeling | |
- | + | * Scenario modeling | |
- | + | * Wireframes and paper prototyping | |
- | + | * Prototyping | |
- | + | * Participatory design | |
- | + | * Questionnaires | |
- | + | * Autoethnography | |
- | + | * Journaling | |
- | + | * Contextual inquiry | |
- | + | * Accessibility testing | |
- | + | * GOMS | |
- | + | * Charrettes | |
- | + | * Participatory design | |
== Project Management == | == Project Management == | ||
- | + | * Needs analysis | |
- | + | * Accessibility analysis | |
- | + | * Curation | |
- | + | * Documentation | |
- | + | * Iterative design | |
- | + | * Preservation | |
- | + | * Risk management | |
- | + | * Scrum framework | |
- | + | * Agile management | |
- | + | * Action research | |
- | + | ||
== Programming and Development == | == Programming and Development == | ||
- | + | * Agile development | |
- | + | * Extreme programming | |
- | + | * System quality assurance and code testing | |
- | + | * Version control | |
- | + | * Prototyping | |
- | + | * Open testing | |
- | + | * Unit testing | |
- | + | * Stress testing |
Current revision as of 14:38, 29 January 2013
This is a taxonomy of tools, methods and practices of interest to the digital humanities.
Contents |
Ideation
- Needs analysis
- Game Design Games
- Methods Cards
- Brainstorming
- Scenario generation
Communication and Collaboration
- Regular lab meetings
- Regular conference calls
- Skype
- Organize symposium
- Organize conference
- Using a Wiki
- Using Google Docs
- Crowdsourcing
Gathering Evidence
- Observation
- Literature review
- Environmental scan
- Close reading
- Oral history and interviews
- Manual input
- Scanning
- Photography
- Video digitizing
- 3D digitization
- Motion capture
- Geophysical survey and GPS
- Audio digitization
- Music recognition
- Speech recognition
- Sound generation
- Remote sensing
- Web scraping and crawling
- Use of existing digital data
- Traffic logging
- Screen capture
- Survey
- Ethnography
Enriching Evidence
- Cataloguing and indexing
- Text markup and encoding
- Part of speech tagging and lemmatization
- Image annotation and encoding
- Illustration
- Photogrammetry
- 2d/3d modeling
- Geo-referencing and projection
- Audio/Video annotation and encoding
- Database modeling
- Record linking
- Coding and standardization
- Sound editing
- Video editing
- Animation
- Rendering
- Image restoration
- Virtual world modeling
- Crowdsourcing
Data Analysis
- Collation
- Search and retrieval
- Concording
- Comparison
- Text analysis
- Discourse analysis
- Content analysis
- Data mining
- Text mining
- Stylometrics
- Statistical analysis
- Visualization
- Sonnification
- Animation
- Parsing
- Record linking
- Sound analysis
- Spatial data analysis
- Video analysis
- Case study
- Motion analysis
- Image feature measurement
- Image recognition and segmentation
- AI training and recognition
- Traffic analysis (web)
- Generative design
Design and Usability
- Checklists
- Expert review
- Cognitive walkthrough
- Heuristic review
- Task analysis
- User testing
- Talk Aloud Method
- Card sorting
- Interviews
- Focus groups
- A/B testing
- Persona modeling
- Scenario modeling
- Wireframes and paper prototyping
- Prototyping
- Participatory design
- Questionnaires
- Autoethnography
- Journaling
- Contextual inquiry
- Accessibility testing
- GOMS
- Charrettes
- Participatory design
Project Management
- Needs analysis
- Accessibility analysis
- Curation
- Documentation
- Iterative design
- Preservation
- Risk management
- Scrum framework
- Agile management
- Action research
Programming and Development
- Agile development
- Extreme programming
- System quality assurance and code testing
- Version control
- Prototyping
- Open testing
- Unit testing
- Stress testing