\documentclass[a4paper,11pt]{article} \usepackage{ulem} \usepackage{a4wide} \usepackage[dvipsnames,svgnames]{xcolor} \usepackage[pdftex]{graphicx} \usepackage{hyperref} % commands generated by html2latex \begin{document} Jane McGonnigal in \textit{Reality is Broken} talks about the optimal game experience for alternate reality games. She argues that you need three things to make an alternate game successful: \begin{enumerate} \item Challenges that are interesting to the player. \item Rewards that are commensurate to the challenges. \item Feedback on progress in the game. \end{enumerate} How are we meeting these requirements in The Writing Game? \begin{enumerate} \item Challenges: The challenges are set by the player, but we need to make sure they can easily define appropriate challenges. \item Rewards: We don't have a good model for rewards yet. \item Feedback: We have a log that details what has been achieved in detail. \end{enumerate} \end{document}