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Jane McGonnigal in \textit{Reality is Broken} talks about the optimal game experience for alternate reality games. She argues that you need three things to make an alternate game successful:
\begin{enumerate}
	\item  Challenges that are interesting to the player.
	\item  Rewards that are commensurate to the challenges.
	\item  Feedback on progress in the game.
\end{enumerate}

How are we meeting these requirements in The Writing Game?
\begin{enumerate}
	\item  Challenges: The challenges are set by the player, but we need to make sure they can easily define appropriate challenges.
	\item  Rewards: We don't have a good model for rewards yet.
	\item  Feedback: We have a log that details what has been achieved in detail.
\end{enumerate}

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