CIRCA:Initial questions to ask when starting group research projects with a practical game design component -

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(/* Intro -hi, notice that this list deals only with things you can know/anticipate at the beginning of a project, I've been finding it challenging not to mix questions from later phases of the project together with the ones a team needs to deal with)
(Execution)
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*How will the plan be adapted if you fall behind or lose resources?
*How will the plan be adapted if you fall behind or lose resources?
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==Execution==
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==Design==
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*Which technologies or development tools are needed?
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* What design process will work best for this project?  
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*Can a demo be created and tried first?
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* How can you assess the design process?
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*If the game meet your goals, what are the problems (technical, conceptual, etc.)?
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* Which resources are needed to develop the game?
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*Are there ways to improve the game or the platform based on the results of this attempt?
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* Does the game meet your goals? Are there unexpected problems?
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* Are there ways to improve the game or the platform based on the results of this attempt?
==Delivery==
==Delivery==

Revision as of 11:22, 9 May 2013

Contents

Intro

This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

Affiliations

  • Who are the interested parties in this project?
  • What does each stakeholder get out of the project?
  • How will you prioritize stakeholders and audience?

Expectations

  • What is the primary purpose of the project?
  • What evidence would indicate success? How will you know it is over?
  • How will interested parties discuss the project as it evolves?
  • Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

Resources

  • What resources are required to do the project?
  • How will you get the required resources?
  • How will you account to stakeholders for the resources they have provided?
  • How will you deal with the loss of resources?

Planning

  • Is there a project plan? Does it include the level of detail needed?
  • Is there a method for tracking progress regularly?
  • How will the plan be adapted if you fall behind or lose resources?

Design

  • What design process will work best for this project?
  • How can you assess the design process?
  • Which resources are needed to develop the game?
  • Does the game meet your goals? Are there unexpected problems?
  • Are there ways to improve the game or the platform based on the results of this attempt?

Delivery

  • How will you deliver the product to your audience?
  • How will they become aware of your project?
  • How will you train the audience to understand and play the game?

Feedback

  • What feedback do you and your stakeholders want?
  • How will reports from the players or other stakeholders be handled?
  • Can we provide feedback to encourage player engagement with the game?

End-state

  • What will the end-state of the project look like?
  • Have you met your minimal observable evidence for success?
  • How will you know if stakeholders are satisfied?
  • Have you communicated to all interested parties that the project is over?
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