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*Intro
This is the tidy and bare-bones version of the initial questions
framework from the 2012-13 GRAND Assessment
Framework . The framework starts with the assumption that the
group research project involves practical game design, and
continues by attempting to ask the most significant over-arching
questions.
This is a tentative bare bones framework. There are
suggestions or things people wish to edit out or add, feel free to
do so. The aim is to have each section down to around 2-4
questions. The current abbreviation for the main part of the
framework is AEREF but it may be broken down into other
sections-DGRecommended methods can be found on the Assessment ToolsExecution section.
- 1.1 What's the point of the project?
- 1.2 Who are the interested parties in this project?
- 1.3 What does each stakeholder get out of the project?
- 1.4 How will you prioritize the needs of stakeholders?
2.0 Requirements
- 2.1 What is the primary purpose of the project?
- 2.2 What evidence would indicate success? How will you know itis over?
- 2.3 How will interested parties discuss the project as itevolves?
- 2.4 Is there a project charter agreed among stakeholders thatmakes clear what is expected of everyone?
3.0 Resources
- 3.1 What resources are required to do the project?
- 3.2 How will you get the required resources?
- 3.3 How will you account to stakeholders for the resources theyhave provided?
- 3.4 How will you deal with the loss of resources?
4.0 Planning
- 4.1 Is there a project plan? Does it include the level ofdetail needed?
- 4.2 Is there a method for tracking progress regularly?
- 4.3 How will the plan be adapted if you fall behind or loseresources?
*5.0 Design
- 5.1 What design process will work best for this project?
- *5.2 How can you assess the design process?
- Which technologies or development tools are needed?5.3 Which resources are needed to develop the game?
- 5.4 Does the game meet your goals? Are there unexpectedproblems?
- 5.5 Are there ways to improve the game or the platform based onthe results of this attempt?
Recommended Methods';this.style.color = '#ff0000';" onMouseOut = "this.innerHTML = 'Recommended Methods';this.style.color = '#000000';">Recommended Methods: Usability testing, play-testing,
developmental evaluation, and standardized criteria.
6.0 Delivery
- 6.1 How will you deliver the product to your audience?
- 6.2 How will they become aware of your project?
- 6.3 How will you train the audience to understand and play thegame?
7.0 Feedback
- 7.1 What feedback do you and your stakeholders want and fromwho?
- 7.2 How does the game work for players? What is their
experience?
- 7.3 How will reports from the players or other stakeholders behandled?
- 7.4 Can we provide feedback to encourage player engagement withthe game?
- 7.5 How can feedback influence further design?
*8.0 Closure
- 8.1 What will the end-state of the project look like?
- *8.2 Does the game meet its goals? How do you know that?
- 8.3 How will you know if stakeholders are satisfied?
- 8.4 Have you communicated to all interested parties that theproject is over?