CIRCA:Initial questions to ask when starting group research projects with a practical game design component -

From CIRCA

(Difference between revisions)
Jump to: navigation, search
(What are the expectations of the project's internal formal or informal contracts?)
 
(40 intermediate revisions not shown)
Line 1: Line 1:
==Intro==
==Intro==
-
This is the tidy and bare-bones version of the initial questions framework from the [[CIRCA:Assessment Framework|2012-13 GRAND Assessment Framework ]]. The framework starts with the assumption that the group research project involves practical game design, and continues by asking the most significant over-arching questions.
+
This is the tidy and bare-bones version of the initial questions framework from the [[CIRCA:Assessment Framework|2012-13 GRAND Assessment Framework ]]. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.
-
==Stakeholders==
+
Recommended methods can be found on the [[CIRCA:Assessment Tools|Assessment Tools ]] section.
-
*Who are the stakeholders in this project?
+
-
**ethical
+
-
**financial
+
-
**institutional
+
-
**personal
+
-
==Expectations==
+
==1.0[[CIRCA: Stakeholders and Expectations|Stakeholders and Expectations ]]==
-
===What are the ''minimum'' commitments to be met for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?===  
+
-
*What needs to be documented?
+
-
*What needs to be practically implemented?
+
-
*What deadlines need to be met?
+
-
*What ethical standard does the sponsoring stakeholder expect the project to adhere to?
+
-
===What are the expectations of the project's internal formal or informal contracts?===
+
*1.1 What's the point of the project?
-
*how are contractual obligations decided?
+
-
*who can be involved in the project?
+
-
*how can work contributed to the project be used?
+
-
*what kinds of agreements can be made on behalf of the group?
+
-
*how are decisions about using resources made?
+
-
*how are research goals set?
+
-
*how are timelines decided/updated?
+
-
==Resources==
+
*1.2 Who are the interested parties in this project?
-
*What is the amount of time allotted for completion?
+
 
-
*How are additional resources requested/decided upon?
+
*1.3 What does each stakeholder get out of the project?
 +
 
 +
*1.4 How will you prioritize the needs of stakeholders?
 +
 
 +
==2.0 Requirements==
 +
 
 +
*2.1 What is the primary purpose of the project?
 +
 
 +
*2.2 What evidence would indicate success? How will you know it is over?
 +
 
 +
*2.3 How will interested parties discuss the project as it evolves?
 +
 
 +
*2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
 +
 
 +
==3.0 Resources==
 +
 
 +
*3.1 What resources are required to do the project?
 +
 
 +
*3.2 How will you get the required resources?
 +
 
 +
*3.3 How will you account to stakeholders for the resources they have provided?
 +
 
 +
*3.4 How will you deal with the loss of resources?
 +
 
 +
==4.0 Planning==
 +
 
 +
*4.1 Is there a project plan? Does it include the level of detail needed?
 +
 
 +
*4.2 Is there a method for tracking progress regularly?
 +
 
 +
*4.3 How will the plan be adapted if you fall behind or lose resources?
 +
 
 +
==5.0 Design==
 +
 
 +
*5.1 What design process will work best for this project?
 +
 
 +
*5.2 How can you assess the design process?
 +
 
 +
*5.3 Which resources are needed to develop the game?
 +
 
 +
*5.4 Does the game meet your goals? Are there unexpected problems?
 +
 
 +
*5.5 Are there ways to improve the game or the platform based on the results of this attempt?
 +
 
 +
'''Recommended Methods''': Usability testing, play-testing, developmental evaluation, and standardized criteria.
 +
 
 +
==6.0 Delivery==
 +
 
 +
*6.1 How will you deliver the product to your audience?
 +
 
 +
*6.2 How will they become aware of your project?
 +
 
 +
*6.3 How will you train the audience to understand and play the game?
 +
 
 +
==7.0 Feedback==
 +
 
 +
*7.1 What feedback do you and your stakeholders want and from who?
 +
 
 +
*7.2 How does the game work for players? What is their experience?
 +
 
 +
*7.3 How will reports from the players or other stakeholders be handled?
 +
 
 +
*7.4 Can we provide feedback to encourage player engagement with the game?
 +
 
 +
*7.5 How can feedback influence further design?
 +
 
 +
==8.0 Closure==
 +
 
 +
*8.1 What will the end-state of the project look like?
 +
 
 +
*8.2 Does the game meet its goals? How do you know that?
 +
 
 +
*8.3 How will you know if stakeholders are satisfied?
 +
 
 +
*8.4 Have you communicated to all interested parties that the project is over?

Current revision as of 23:16, 15 October 2013

Contents

Intro

This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

Recommended methods can be found on the Assessment Tools section.

1.0Stakeholders and Expectations

  • 1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

2.0 Requirements

  • 2.1 What is the primary purpose of the project?
  • 2.2 What evidence would indicate success? How will you know it is over?
  • 2.3 How will interested parties discuss the project as it evolves?
  • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

3.0 Resources

  • 3.1 What resources are required to do the project?
  • 3.2 How will you get the required resources?
  • 3.3 How will you account to stakeholders for the resources they have provided?
  • 3.4 How will you deal with the loss of resources?

4.0 Planning

  • 4.1 Is there a project plan? Does it include the level of detail needed?
  • 4.2 Is there a method for tracking progress regularly?
  • 4.3 How will the plan be adapted if you fall behind or lose resources?

5.0 Design

  • 5.1 What design process will work best for this project?
  • 5.2 How can you assess the design process?
  • 5.3 Which resources are needed to develop the game?
  • 5.4 Does the game meet your goals? Are there unexpected problems?
  • 5.5 Are there ways to improve the game or the platform based on the results of this attempt?

Recommended Methods: Usability testing, play-testing, developmental evaluation, and standardized criteria.

6.0 Delivery

  • 6.1 How will you deliver the product to your audience?
  • 6.2 How will they become aware of your project?
  • 6.3 How will you train the audience to understand and play the game?

7.0 Feedback

  • 7.1 What feedback do you and your stakeholders want and from who?
  • 7.2 How does the game work for players? What is their experience?
  • 7.3 How will reports from the players or other stakeholders be handled?
  • 7.4 Can we provide feedback to encourage player engagement with the game?
  • 7.5 How can feedback influence further design?

8.0 Closure

  • 8.1 What will the end-state of the project look like?
  • 8.2 Does the game meet its goals? How do you know that?
  • 8.3 How will you know if stakeholders are satisfied?
  • 8.4 Have you communicated to all interested parties that the project is over?
Personal tools