Initial questions to ask when starting group research projects with a practical game design component -

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Intro -hi, notice that this listdeals only with things you can know/anticipate at the beginning ofa project, It's challenging not to mix phases of the projecttogether, so it might be useful to attempt to keep them separatebefore deciding how to combine them (simeon)

This is the tidy and bare-bones version of the initial questions framework from the 2012-13 GRAND Assessment Framework . The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

Stakeholders

  • Who are the stakeholders in this project?
    • ethical
    • financial
    • institutional
    • personal

Expectations

What are the minimum commitments to be met for this project to be considered practical, ethical, and academic research from the perspective of external sponsoring stakeholders?

  • What needs to be documented?
  • What needs to be practically implemented?
  • What deadlines need to be met?
  • What ethical standard does the sponsoring stakeholder expect the project to adhere to?

What are the expectations of the project's internal formal or informal contracts?

  • how are contractual obligations decided?
  • who can be involved in the project?
  • how can work contributed to the project be used?
  • what kinds of agreements can be made on behalf of the group?
  • how are decisions about using resources made?
  • how are research goals set?
  • how are conflicts about decisions resolved?
  • how are timelines decided/updated?

Resources

known resources

  • What is the amount of time allotted for completion?
  • What is the total budget?
  • How many team members are there?
  • How many hours can team members contribute within the allotted time?
  • What skills do group members already have?
  • What methods are known and available (is there other work in this area)?
  • What technology does the group already own?
  • What amenities does the group have access to (e.g. a campus for testing)
  • What partnerships are available?

potential changes

  • What time might be gained/lost?
  • What team member hours might be gained/lost?
  • What skills might be gained/not used?
  • What tools might be purchased/need replacing?
  • what partnerships might be gained/lost?
  • what new demands might sponsoring stakeholders make?
  • what changes to ethical conditions might effect access to resources?

contingencies

What alternate resources can be identified?

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