\documentclass[a4paper,11pt]{article} \usepackage{ulem} \usepackage{a4wide} \usepackage[dvipsnames,svgnames]{xcolor} \usepackage[pdftex]{graphicx} \usepackage{hyperref} % commands generated by html2latex \begin{document} \begin{tabular} \subsection{Contents} \begin{itemize} \item \hyperlink{Intro}{1Intro} \item \hyperlink{1.0Stakeholders_and_Expectations}{21.0Stakeholders and Expectations} \item \hyperlink{2.0_Requirements}{32.0 Requirements} \item \hyperlink{3.0_Resources}{43.0 Resources} \item \hyperlink{4.0_Planning}{54.0 Planning} \item \hyperlink{5.0_Design}{65.0 Design} \item \hyperlink{6.0_Delivery}{76.0 Delivery} \item \hyperlink{7.0_Feedback}{87.0 Feedback} \item \hyperlink{8.0_Closure}{98.0 Closure} \end{itemize} \end{tabular}\hypertarget{Intro}{} \subsection{Intro} This is the tidy and bare-bones version of the initial questions framework from the \href{/index.php/CIRCA:Assessment_Framework}{2012-13 GRAND Assessment Framework }. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions. Recommended methods can be found on the \href{/index.php/CIRCA:Assessment_Tools}{Assessment Tools } section.\hypertarget{1.0Stakeholders_and_Expectations}{} \subsection{1.0\href{/index.php/CIRCA:Stakeholders_and_Expectations}{Stakeholders and Expectations }} \begin{itemize} \item 1.1 What's the point of the project? \end{itemize} \begin{itemize} \item 1.2 Who are the interested parties in this project? \end{itemize} \begin{itemize} \item 1.3 What does each stakeholder get out of the project? \end{itemize} \begin{itemize} \item 1.4 How will you prioritize the needs of stakeholders? \end{itemize}\hypertarget{2.0_Requirements}{} \subsection{2.0 Requirements} \begin{itemize} \item 2.1 What is the primary purpose of the project? \end{itemize} \begin{itemize} \item 2.2 What evidence would indicate success? How will you know it is over? \end{itemize} \begin{itemize} \item 2.3 How will interested parties discuss the project as it evolves? \end{itemize} \begin{itemize} \item 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone? \end{itemize}\hypertarget{3.0_Resources}{} \subsection{3.0 Resources} \begin{itemize} \item 3.1 What resources are required to do the project? \end{itemize} \begin{itemize} \item 3.2 How will you get the required resources? \end{itemize} \begin{itemize} \item 3.3 How will you account to stakeholders for the resources they have provided? \end{itemize} \begin{itemize} \item 3.4 How will you deal with the loss of resources? \end{itemize}\hypertarget{4.0_Planning}{} \subsection{4.0 Planning} \begin{itemize} \item 4.1 Is there a project plan? Does it include the level of detail needed? \end{itemize} \begin{itemize} \item 4.2 Is there a method for tracking progress regularly? \end{itemize} \begin{itemize} \item 4.3 How will the plan be adapted if you fall behind or lose resources? \end{itemize}\hypertarget{5.0_Design}{} \subsection{5.0 Design} \begin{itemize} \item 5.1 What design process will work best for this project? \end{itemize} \begin{itemize} \item 5.2 How can you assess the design process? \end{itemize} \begin{itemize} \item 5.3 Which resources are needed to develop the game? \end{itemize} \begin{itemize} \item 5.4 Does the game meet your goals? Are there unexpected problems? \end{itemize} \begin{itemize} \item 5.5 Are there ways to improve the game or the platform based on the results of this attempt? \end{itemize} \textbf{Recommended Methods}: Usability testing, play-testing, developmental evaluation, and standardized criteria.\hypertarget{6.0_Delivery}{} \subsection{6.0 Delivery} \begin{itemize} \item 6.1 How will you deliver the product to your audience? \end{itemize} \begin{itemize} \item 6.2 How will they become aware of your project? \end{itemize} \begin{itemize} \item 6.3 How will you train the audience to understand and play the game? \end{itemize}\hypertarget{7.0_Feedback}{} \subsection{7.0 Feedback} \begin{itemize} \item 7.1 What feedback do you and your stakeholders want and from who? \end{itemize} \begin{itemize} \item 7.2 How does the game work for players? What is their experience? \end{itemize} \begin{itemize} \item 7.3 How will reports from the players or other stakeholders be handled? \end{itemize} \begin{itemize} \item 7.4 Can we provide feedback to encourage player engagement with the game? \end{itemize} \begin{itemize} \item 7.5 How can feedback influence further design? \end{itemize}\hypertarget{8.0_Closure}{} \subsection{8.0 Closure} \begin{itemize} \item 8.1 What will the end-state of the project look like? \end{itemize} \begin{itemize} \item 8.2 Does the game meet its goals? How do you know that? \end{itemize} \begin{itemize} \item 8.3 How will you know if stakeholders are satisfied? \end{itemize} \begin{itemize} \item 8.4 Have you communicated to all interested parties that the project is over? \end{itemize} \end{document}