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\begin{document}
\begin{tabular}

\subsection{Contents}
\begin{itemize}
	\item \hyperlink{Intro}{1Intro}
	\item \hyperlink{1.0Stakeholders_and_Expectations}{21.0Stakeholders and Expectations}
	\item \hyperlink{2.0_Requirements}{32.0 Requirements}
	\item \hyperlink{3.0_Resources}{43.0 Resources}
	\item \hyperlink{4.0_Planning}{54.0 Planning}
	\item \hyperlink{5.0_Design}{65.0 Design}
	\item \hyperlink{6.0_Delivery}{76.0 Delivery}
	\item \hyperlink{7.0_Feedback}{87.0 Feedback}
	\item \hyperlink{8.0_Closure}{98.0 Closure}
\end{itemize}
\end{tabular}\hypertarget{Intro}{}

\subsection{Intro}

This is the tidy and bare-bones version of the initial questions framework from the \href{/index.php/CIRCA:Assessment_Framework}{2012-13 GRAND Assessment Framework }. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

Recommended methods can be found on the \href{/index.php/CIRCA:Assessment_Tools}{Assessment Tools } section.\hypertarget{1.0Stakeholders_and_Expectations}{}

\subsection{1.0\href{/index.php/CIRCA:Stakeholders_and_Expectations}{Stakeholders and Expectations }}
\begin{itemize}
	\item 1.1 What's the point of the project?
\end{itemize}
\begin{itemize}
	\item 1.2 Who are the interested parties in this project?
\end{itemize}
\begin{itemize}
	\item 1.3 What does each stakeholder get out of the project?
\end{itemize}
\begin{itemize}
	\item 1.4 How will you prioritize the needs of stakeholders?
\end{itemize}\hypertarget{2.0_Requirements}{}

\subsection{2.0 Requirements}
\begin{itemize}
	\item 2.1 What is the primary purpose of the project?
\end{itemize}
\begin{itemize}
	\item 2.2 What evidence would indicate success? How will you know it is over?
\end{itemize}
\begin{itemize}
	\item 2.3 How will interested parties discuss the project as it evolves?
\end{itemize}
\begin{itemize}
	\item 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
\end{itemize}\hypertarget{3.0_Resources}{}

\subsection{3.0 Resources}
\begin{itemize}
	\item 3.1 What resources are required to do the project?
\end{itemize}
\begin{itemize}
	\item 3.2 How will you get the required resources?
\end{itemize}
\begin{itemize}
	\item 3.3 How will you account to stakeholders for the resources they have provided?
\end{itemize}
\begin{itemize}
	\item 3.4 How will you deal with the loss of resources?
\end{itemize}\hypertarget{4.0_Planning}{}

\subsection{4.0 Planning}
\begin{itemize}
	\item 4.1 Is there a project plan? Does it include the level of detail needed? 
\end{itemize}
\begin{itemize}
	\item 4.2 Is there a method for tracking progress regularly?
\end{itemize}
\begin{itemize}
	\item 4.3 How will the plan be adapted if you fall behind or lose resources?
\end{itemize}\hypertarget{5.0_Design}{}

\subsection{5.0 Design}
\begin{itemize}
	\item 5.1 What design process will work best for this project? 
\end{itemize}
\begin{itemize}
	\item 5.2 How can you assess the design process?
\end{itemize}
\begin{itemize}
	\item 5.3 Which resources are needed to develop the game?
\end{itemize}
\begin{itemize}
	\item 5.4 Does the game meet your goals? Are there unexpected problems?
\end{itemize}
\begin{itemize}
	\item 5.5 Are there ways to improve the game or the platform based on the results of this attempt?
\end{itemize}

\textbf{Recommended Methods}: Usability testing, play-testing, developmental evaluation, and standardized criteria.\hypertarget{6.0_Delivery}{}

\subsection{6.0 Delivery}
\begin{itemize}
	\item 6.1 How will you deliver the product to your audience?
\end{itemize}
\begin{itemize}
	\item 6.2 How will they become aware of your project?
\end{itemize}
\begin{itemize}
	\item 6.3 How will you train the audience to understand and play the game?
\end{itemize}\hypertarget{7.0_Feedback}{}

\subsection{7.0 Feedback}
\begin{itemize}
	\item 7.1 What feedback do you and your stakeholders want and from who?
\end{itemize}
\begin{itemize}
	\item 7.2 How does the game work for players? What is their experience?
\end{itemize}
\begin{itemize}
	\item 7.3 How will reports from the players or other stakeholders be handled?
\end{itemize}
\begin{itemize}
	\item 7.4 Can we provide feedback to encourage player engagement with the game?
\end{itemize}
\begin{itemize}
	\item 7.5 How can feedback influence further design?
\end{itemize}\hypertarget{8.0_Closure}{}

\subsection{8.0 Closure}
\begin{itemize}
	\item 8.1 What will the end-state of the project look like?
\end{itemize}
\begin{itemize}
	\item 8.2 Does the game meet its goals? How do you know that?
\end{itemize}
\begin{itemize}
	\item 8.3 How will you know if stakeholders are satisfied?
\end{itemize}
\begin{itemize}
	\item 8.4 Have you communicated to all interested parties that the project is over?
\end{itemize}

\end{document}