From CIRCA
LaTeX code for Game Design Taxonomy
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\documentclass[a4paper,11pt]{article}
\usepackage{ulem}
\usepackage{a4wide}
\usepackage[dvipsnames,svgnames]{xcolor}
\usepackage[pdftex]{graphicx}
\usepackage{hyperref}
% commands generated by html2latex
\begin{document}
\begin{tabular}
\subsection{Contents}
\begin{itemize}
\item \hyperlink{This_is_just_a_list_so_far}{1This is just a list so far}
\item \hyperlink{agency}{2agency}
\item \hyperlink{agon.2C_agonistic_impulse}{3agon, agonistic impulse}
\item \hyperlink{agile_development}{4agile development}
\item \hyperlink{play}{5play}
\item \hyperlink{practice}{6practice}
\item \hyperlink{debugging}{7debugging}
\item \hyperlink{emergent_vs._progressive_game.28play.29}{8emergent vs. progressive game(play)}
\item \hyperlink{exogenuous_vs._endogenuous}{9exogenuous vs. endogenuous}
\item \hyperlink{eight_kinds_of_fun}{10eight kinds of fun}
\item \hyperlink{augmented_reality.2C_locative_game.2C_distributive_fiction}{11augmented reality, locative game, distributive fiction}
\item \hyperlink{serious_game}{12serious game}
\item \hyperlink{simulation}{13simulation}
\item \hyperlink{game_feel}{14game feel}
\item \hyperlink{flow}{15flow}
\item \hyperlink{fourth_wall}{16fourth wall}
\item \hyperlink{ludic.2C_ludos.2Cludology_etc}{17ludic, ludos,ludology etc}
\item \hyperlink{ludology_vs._narratology}{18ludology vs. narratology}
\item \hyperlink{procedural_rhetoric}{19procedural rhetoric}
\item \hyperlink{indie.2C_independent_development}{20indie, independent development}
\item \hyperlink{design_document}{21design document}
\item \hyperlink{development_cycle}{22development cycle}
\item \hyperlink{crunch.28period_in_development_cycle.29}{23crunch(period in development cycle)}
\item \hyperlink{iterative_development}{24iterative development}
\item \hyperlink{gender}{25gender}
\item \hyperlink{sexism}{26sexism}
\item \hyperlink{.22man.27splaining.22}{27"man'splaining"}
\item \hyperlink{dlc_.28downloadable_content.29}{28dlc (downloadable content)}
\item \hyperlink{digital_native}{29digital native}
\item \hyperlink{violence}{30violence}
\item \hyperlink{.28game.29mechanic.28s.29}{31(game)mechanic(s)}
\item \hyperlink{feedback}{32feedback}
\item \hyperlink{rapid_prototyping}{33rapid prototyping}
\end{itemize}
\end{tabular}\hypertarget{This_is_just_a_list_so_far}{}
\subsection{This is just a list so far}\hypertarget{agency}{}
\subsection{agency}\hypertarget{agon.2C_agonistic_impulse}{}
\subsection{agon, agonistic impulse}\hypertarget{agile_development}{}
\subsection{agile development}\hypertarget{play}{}
\subsection{play}\hypertarget{practice}{}
\subsection{practice}\hypertarget{debugging}{}
\subsection{debugging}\hypertarget{emergent_vs._progressive_game.28play.29}{}
\subsection{emergent vs. progressive game(play)}\hypertarget{exogenuous_vs._endogenuous}{}
\subsection{exogenuous vs. endogenuous}\hypertarget{eight_kinds_of_fun}{}
\subsection{eight kinds of fun}\hypertarget{augmented_reality.2C_locative_game.2C_distributive_fiction}{}
\subsection{augmented reality, locative game, distributive fiction}\hypertarget{serious_game}{}
\subsection{serious game}\hypertarget{simulation}{}
\subsection{simulation}\hypertarget{game_feel}{}
\subsection{game feel}\hypertarget{flow}{}
\subsection{flow}\hypertarget{fourth_wall}{}
\subsection{fourth wall}\hypertarget{ludic.2C_ludos.2Cludology_etc}{}
\subsection{ludic, ludos,ludology etc}\hypertarget{ludology_vs._narratology}{}
\subsection{ludology vs. narratology}\hypertarget{procedural_rhetoric}{}
\subsection{procedural rhetoric}\hypertarget{indie.2C_independent_development}{}
\subsection{indie, independent development}\hypertarget{design_document}{}
\subsection{design document}\hypertarget{development_cycle}{}
\subsection{development cycle}\hypertarget{crunch.28period_in_development_cycle.29}{}
\subsection{crunch(period in development cycle)}\hypertarget{iterative_development}{}
\subsection{iterative development}\hypertarget{gender}{}
\subsection{gender}\hypertarget{sexism}{}
\subsection{sexism}\hypertarget{.22man.27splaining.22}{}
\subsection{"man'splaining"}\hypertarget{dlc_.28downloadable_content.29}{}
\subsection{dlc (downloadable content)}\hypertarget{digital_native}{}
\subsection{digital native}\hypertarget{violence}{}
\subsection{violence}\hypertarget{.28game.29mechanic.28s.29}{}
\subsection{(game)mechanic(s)}\hypertarget{feedback}{}
\subsection{feedback}\hypertarget{rapid_prototyping}{}
\subsection{rapid prototyping}
\end{document}