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LaTeX code for Game Design Taxonomy

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\documentclass[a4paper,11pt]{article}
\usepackage{ulem}
\usepackage{a4wide}
\usepackage[dvipsnames,svgnames]{xcolor}
\usepackage[pdftex]{graphicx}

\usepackage{hyperref}
% commands generated by html2latex


\begin{document}
\begin{tabular}

\subsection{Contents}
\begin{itemize}
	\item \hyperlink{This_is_just_a_list_so_far}{1This is just a list so far}
	\item \hyperlink{agency}{2agency}
	\item \hyperlink{agon.2C_agonistic_impulse}{3agon, agonistic impulse}
	\item \hyperlink{agile_development}{4agile development}
	\item \hyperlink{play}{5play}
	\item \hyperlink{practice}{6practice}
	\item \hyperlink{debugging}{7debugging}
	\item \hyperlink{emergent_vs._progressive_game.28play.29}{8emergent vs. progressive game(play)}
	\item \hyperlink{exogenuous_vs._endogenuous}{9exogenuous vs. endogenuous}
	\item \hyperlink{eight_kinds_of_fun}{10eight kinds of fun}
	\item \hyperlink{augmented_reality.2C_locative_game.2C_distributive_fiction}{11augmented reality, locative game, distributive fiction}
	\item \hyperlink{serious_game}{12serious game}
	\item \hyperlink{simulation}{13simulation}
	\item \hyperlink{game_feel}{14game feel}
	\item \hyperlink{flow}{15flow}
	\item \hyperlink{fourth_wall}{16fourth wall}
	\item \hyperlink{ludic.2C_ludos.2Cludology_etc}{17ludic, ludos,ludology etc}
	\item \hyperlink{ludology_vs._narratology}{18ludology vs. narratology}
	\item \hyperlink{procedural_rhetoric}{19procedural rhetoric}
	\item \hyperlink{indie.2C_independent_development}{20indie, independent development}
	\item \hyperlink{design_document}{21design document}
	\item \hyperlink{development_cycle}{22development cycle}
	\item \hyperlink{crunch.28period_in_development_cycle.29}{23crunch(period in development cycle)}
	\item \hyperlink{iterative_development}{24iterative development}
	\item \hyperlink{gender}{25gender}
	\item \hyperlink{sexism}{26sexism}
	\item \hyperlink{.22man.27splaining.22}{27"man'splaining"}
	\item \hyperlink{dlc_.28downloadable_content.29}{28dlc (downloadable content)}
	\item \hyperlink{digital_native}{29digital native}
	\item \hyperlink{violence}{30violence}
	\item \hyperlink{.28game.29mechanic.28s.29}{31(game)mechanic(s)}
	\item \hyperlink{feedback}{32feedback}
	\item \hyperlink{rapid_prototyping}{33rapid prototyping}
\end{itemize}
\end{tabular}\hypertarget{This_is_just_a_list_so_far}{}

\subsection{This is just a list so far}\hypertarget{agency}{}

\subsection{agency}\hypertarget{agon.2C_agonistic_impulse}{}

\subsection{agon, agonistic impulse}\hypertarget{agile_development}{}

\subsection{agile development}\hypertarget{play}{}

\subsection{play}\hypertarget{practice}{}

\subsection{practice}\hypertarget{debugging}{}

\subsection{debugging}\hypertarget{emergent_vs._progressive_game.28play.29}{}

\subsection{emergent vs. progressive game(play)}\hypertarget{exogenuous_vs._endogenuous}{}

\subsection{exogenuous vs. endogenuous}\hypertarget{eight_kinds_of_fun}{}

\subsection{eight kinds of fun}\hypertarget{augmented_reality.2C_locative_game.2C_distributive_fiction}{}

\subsection{augmented reality, locative game, distributive fiction}\hypertarget{serious_game}{}

\subsection{serious game}\hypertarget{simulation}{}

\subsection{simulation}\hypertarget{game_feel}{}

\subsection{game feel}\hypertarget{flow}{}

\subsection{flow}\hypertarget{fourth_wall}{}

\subsection{fourth wall}\hypertarget{ludic.2C_ludos.2Cludology_etc}{}

\subsection{ludic, ludos,ludology etc}\hypertarget{ludology_vs._narratology}{}

\subsection{ludology vs. narratology}\hypertarget{procedural_rhetoric}{}

\subsection{procedural rhetoric}\hypertarget{indie.2C_independent_development}{}

\subsection{indie, independent development}\hypertarget{design_document}{}

\subsection{design document}\hypertarget{development_cycle}{}

\subsection{development cycle}\hypertarget{crunch.28period_in_development_cycle.29}{}

\subsection{crunch(period in development cycle)}\hypertarget{iterative_development}{}

\subsection{iterative development}\hypertarget{gender}{}

\subsection{gender}\hypertarget{sexism}{}

\subsection{sexism}\hypertarget{.22man.27splaining.22}{}

\subsection{"man'splaining"}\hypertarget{dlc_.28downloadable_content.29}{}

\subsection{dlc (downloadable content)}\hypertarget{digital_native}{}

\subsection{digital native}\hypertarget{violence}{}

\subsection{violence}\hypertarget{.28game.29mechanic.28s.29}{}

\subsection{(game)mechanic(s)}\hypertarget{feedback}{}

\subsection{feedback}\hypertarget{rapid_prototyping}{}

\subsection{rapid prototyping}

\end{document}
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