CIRCA:Assessment Tools
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== General List of Assessment Techniques == | == General List of Assessment Techniques == | ||
- | ===Evaluation by Game Creators | + | ===Qualitative Assessment Techniques=== |
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+ | Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment". | ||
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+ | ===Evaluation by Game Creators | ||
* [[CIRCA: Journaling | Journaling]] | * [[CIRCA: Journaling | Journaling]] | ||
* [[CIRC: Design Documents| Iterative Design Documents]] | * [[CIRC: Design Documents| Iterative Design Documents]] | ||
- | ===Evaluation by Game Players | + | ====Evaluation by Game Players==== |
- | + | Game players may be asked to evaluate a game in a variety of ways. | |
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* Focus Groups | * Focus Groups | ||
Revision as of 21:23, 31 May 2011
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Contents |
General List of Assessment Techniques
Qualitative Assessment Techniques
Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".
===Evaluation by Game Creators
Evaluation by Game Players
Game players may be asked to evaluate a game in a variety of ways.
- Focus Groups
Quantitative Assessment Techniques
Quantitative assessment of video games generally entails analyzing data collected about the progress of players through the game.
- Quantitative assessment can involve the measurement of:
- Success/failure rates
- Time in-game