CIRCA:Assessment Tools

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(Other Assessment Techniques)
(General List of Assessment Techniques)
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== General List of Assessment Techniques ==
== General List of Assessment Techniques ==
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===Evaluation by Game Creators===
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===Qualitative Assessment Techniques===
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Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".
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===Evaluation by Game Creators
* [[CIRCA: Journaling | Journaling]]
* [[CIRCA: Journaling | Journaling]]
* [[CIRC: Design Documents| Iterative Design Documents]]
* [[CIRC: Design Documents| Iterative Design Documents]]
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===Evaluation by Game Players===
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====Evaluation by Game Players====
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Game players may be asked to evaluate a game in a variety of ways.  
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====[[CIRCA:prepost|Pre- and post- testing]]====
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Of particular interest for educational games, pre- and post- testing involves asking participants to complete a questionnaire/interview/test both before and after playing a game to gauge changes wrought within players during the gaming experience.
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====Types of Tests====
 
* Focus Groups
* Focus Groups

Revision as of 21:23, 31 May 2011

This page gathers

Contents

General List of Assessment Techniques

Qualitative Assessment Techniques

Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".

===Evaluation by Game Creators

Evaluation by Game Players

Game players may be asked to evaluate a game in a variety of ways.

  • Focus Groups


Quantitative Assessment Techniques

Quantitative assessment of video games generally entails analyzing data collected about the progress of players through the game.

  • Quantitative assessment can involve the measurement of:
  • Success/failure rates
  • Time in-game

Specific approaches to projects

Personal tools