CIRCA:Assessment Tools

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* [[CIRCA: Focus Groups | Focus Groups]]
* [[CIRCA: Focus Groups | Focus Groups]]
* [[CIRCA: Prepost | Pre- and post- testing]]
* [[CIRCA: Prepost | Pre- and post- testing]]
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====Environmental control factors====
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*is where the game
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===Quantitative Assessment Techniques===
===Quantitative Assessment Techniques===
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Quantitative assessment can involve the measurement of:
Quantitative assessment can involve the measurement of:
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* of tickets/tokens purchased
* Success/failure rates
* Success/failure rates
* Time in-game
* Time in-game
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* Amount of content interacted with
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* Locations the game was accessed from
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* specific times the game was accessed
 +
== Specific approaches to projects ==
== Specific approaches to projects ==
* [[CIRCA:Fort Edmonton Park Assessment | Fort Edmonton Park Assessment ]]
* [[CIRCA:Fort Edmonton Park Assessment | Fort Edmonton Park Assessment ]]
* [[CIRCA:OSBA Assessment | Old Strathcona Business Association Assessment ]]
* [[CIRCA:OSBA Assessment | Old Strathcona Business Association Assessment ]]

Revision as of 15:22, 30 October 2012

This page gathers together a variety of techniques for evaluating and assessing video games.

Contents

General List of Assessment Techniques

Qualitative Assessment Techniques

Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".

Evaluation by Game Creators

Evaluation by Game Players

Game players may be asked to evaluate a game in a variety of ways.

Environmental control factors

  • is where the game


Quantitative Assessment Techniques

Quantitative assessment of video games generally entails analyzing data collected about the progress of players through the game.

Quantitative assessment can involve the measurement of:

  • of tickets/tokens purchased
  • Success/failure rates
  • Time in-game
  • Amount of content interacted with
  • Locations the game was accessed from
  • specific times the game was accessed


Specific approaches to projects

Personal tools