CIRCA:Assessment Tools

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====Evaluation by Game Creators====
====Evaluation by Game Creators====
* [[CIRCA: Journaling | Journaling]]
* [[CIRCA: Journaling | Journaling]]
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* [[CIRC: Design Documents| Iterative Design Documents]]
+
* [[CIRCA: Design Documents| Iterative Design Documents]]
====Evaluation by Game Players====
====Evaluation by Game Players====
Game players may be asked to evaluate a game in a variety of ways.  
Game players may be asked to evaluate a game in a variety of ways.  
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* Focus Groups
+
* [[CIRCA: Focus Groups | Focus Groups]]
 +
* [[CIRCA: Prepost | Pre- and post- testing]]
===Quantitative Assessment Techniques===
===Quantitative Assessment Techniques===
Quantitative assessment of video games generally entails analyzing data collected about the progress of players through the game.
Quantitative assessment of video games generally entails analyzing data collected about the progress of players through the game.
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* Quantitative assessment can involve the measurement of:
+
Quantitative assessment can involve the measurement of:
* Success/failure rates
* Success/failure rates
* Time in-game
* Time in-game

Revision as of 20:01, 1 June 2011

This page gathers together a variety of techniques for evaluating and assessing video games.

Contents

General List of Assessment Techniques

Qualitative Assessment Techniques

Qualitative techniques are likely to dominate video game assessment, for the success of a video game experience is often predicated upon difficult to quantify human elements such as "fun" and "enjoyment".

Evaluation by Game Creators

Evaluation by Game Players

Game players may be asked to evaluate a game in a variety of ways.

Quantitative Assessment Techniques

Quantitative assessment of video games generally entails analyzing data collected about the progress of players through the game.

Quantitative assessment can involve the measurement of:

  • Success/failure rates
  • Time in-game

Specific approaches to projects

Personal tools