CIRCA:Assessment Framework

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** Do we have a captive player group or is the game released in the wild?
** Do we have a captive player group or is the game released in the wild?
* Can we tweak the game during deployment? Is this a part of the plan?
* Can we tweak the game during deployment? Is this a part of the plan?
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==Other things to put in==
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* '''Intellectual Property:''' What sort of license does it use? Who owns the work? Who published it? What is the intellectual property?
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* '''Time and Money:''' How long did it take to make? How much did it cost to develop? What sort of organization developed it?
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* '''Comparison and Competition:''' What other games are similar? Who is the competition? How does it compare to other games?
=Other Frameworks=
=Other Frameworks=

Revision as of 15:42, 18 October 2012

Contents

(Tentative) Assessment Framework Questions

Use these question categories in the process of answering your own questions relevant to a specific project. Fill in category sub-questions as best you can, add your own or skip questions as needed.

Stakeholders

  • Who are the stakeholders?
  • Who is the targeted audience for the game?
    • What will the audience take away from the game?
  • Is there a market or test group available, already existing or in demand?
  • Does working with these stakeholders require REB ethics clearance?

Expectations

  • What is the main purpose of the project?
  • What are the stakeholders’ main goals?
    • Can one stakeholder’s expectations be met while meeting another’s?
      • What would be the requirements of success?
  • What deliverables are due to each stakeholder (what are they getting out of the project)?
  • What are the stakeholders' responsibilities to the group?
  • Do we need/have a project contract?
  • What is the project timeline?
    • What are our deliverables' timelines
  • How will we conclude this project (what will the end-state look like?)

Resources

  • What are the deliverables?
  • What is the budget?
    • Who is responsible for all aspects of the budget?
  • What technology or tools are required to build, maintain, and play the game?
  • What is the length of time it would take to build and run the game?
    • Is there a deadline? Or can this project be delayed?
  • Is there previous work, either ours or another group’s, in this area?
  • How long should the project be able to last?
  • Are any outside stakeholders responsible for providing content/information/materials/funding/etc.?
  • Who is responsible for maintaining the project?
  • What does the end-state of the project look like?

Execution

  • Does the game work?
    • What doesn't work?
      • Is the problem technical, conceptual, or both?
    • Can the game be fixed or is this a future cautionary tale?
  • Who did the game work for (or not work for)?
    • How did the stakeholders react to the game?
  • Does the game advance our research goals?
  • Is this a successful research project?
  • Is this a successful game?
  • Are there ways to improve the game or the platform based on the results of this attempt?
  • Should the game be more intuitive or instructional?
    • How quickly will the target audience be able to learn the game?
  • If the project is repeatable, will we learn new things or benefit from running the game again?

Feedback

  • Who and how do we want to give or receive feedback? (I think this needs to be broken down into several questions - SL)
    • How will we present findings to our stakeholders?
    • Who will we solicit feedback from?
      • What type of feedback is required? (qualitative? quantitative? game metrics?)
  • What would be the most efficient method - time and resource wise - of gathering assessment data?
  • Do the chosen assessment techniques require ethics clearance?
    • Do we need new ethics or can this fall under a previous project?
  • What tools will give us the most useful data?
  • What questions should the assessment tools pose?
    • Should there be multiple feedback tools available?


(I think this section needs to be much more detailed since this was the original focus of the framework - the assessment process) - SL

Misc. categories (fun, education, technology, etc...)

  • What are measurable variables that can be defined as '____'?
  • Can the game teach anything different than a textbook, class, or other resources? (Not all of our games are designed to be serious games - this is a better question for the assessment section for specific games, will not apply to all projects)
    • Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable? ( I think this is outside of the scope of our group, we are not really studying how best to teach a topic or curriculum, we are studying games.)
  • Is there technology involved? Or theory? (This question is very broad, I'm not sure what it means and how it is different from resources section - needs to be defined better or broken up into sub questions)
  • Do we need to advertise?
  • How will we launch the game and attract players?
    • Do we have a captive player group or is the game released in the wild?
  • Can we tweak the game during deployment? Is this a part of the plan?

Other things to put in

  • Intellectual Property: What sort of license does it use? Who owns the work? Who published it? What is the intellectual property?
  • Time and Money: How long did it take to make? How much did it cost to develop? What sort of organization developed it?
  • Comparison and Competition: What other games are similar? Who is the competition? How does it compare to other games?

Other Frameworks

External Links

has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort.


Bits of advice that could be part of a framework content

  • flow in games (This is an awesome paper but please describe how it fits in with the design framework. I'm not sure why this is here)
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