CIRCA:Assessment Framework

From CIRCA

Revision as of 17:33, 16 January 2013 by SimeonBlimke (Talk | contribs)
Jump to: navigation, search

Contents

(Tentative) Assessment Framework Questions

related pages on this wiki include:


Use these question categories in the process of answering your own questions relevant to a specific project. Fill in category sub-questions as best you can, add your own or skip questions as needed.

Affiliations (Stakeholders)

  • Who are the existing stakeholders?
    • administrative
    • ethical / legal
    • research
    • audience / customer
    • others
  • Who are the legacy stakeholders?
    • sponsors
    • returning group members
    • community partners
    • audience demographics
    • notion of a corporate "brand" with feedback mechanisms about its reputation
  • Who are new stakeholders, or what are recent changes in makeup/orientation/capacity?
  • Who are potential stakeholders?
    • Is there a market or test group available, already existing or in demand?
      • What are potential inclusion or exclusion factors (Does working with these stakeholders require REB ethics clearance?)
  • Where can more information be found about a particular stakeholder, how can this information be used?
  • How will you rank or sort stakeholders?
  • Which stakeholders will own the work when the project is done?

Expectations

  • What is the purpose of the project?
  • What are the minimum requirements of success?
  • What are the stakeholder groups' main goals?
    • What is each stakeholder group getting out of the project?
  • What ought to be the shared ambition of this project?
  • What are the stakeholders' responsibilities to the group?
  • To what extent is the project contract to be formalized or kept informal?

Resources

  • What are the deliverables?
    • What are our deliverables' timelines
  • What is the budget?
    • Who is responsible for all aspects of the budget?
  • What skills and technology do group members already have?
  • What technology or tools are required to build, maintain, and play the game?
  • What is the project timeline?
  • What amenities does the group have access to (e.g. a campus for testing)?
  • What is the length of time it would take to build and run the game?
    • Is there a deadline? Or can this project be delayed?
  • Is there a method for tracking progress regularly to ensure meeting deadlines?
  • Is there previous or comparable work, either ours or another group’s, in this area?
    • How does our work compare to other work?
  • How long should the project be able to last?
  • Is there a buffer for potential changes?
    • Time
    • Tools
    • Group
    • Tools
    • Partnerships
    • Capital
    • Ethical conditions
    • Demands from stakeholders
    • Other
  • Are any outside stakeholders responsible for providing content/information/materials/funding/etc.?
  • Are we using outside intellectual property?
    • Who does it belong to?
      • What sort of license does it use?
  • Who is responsible for maintaining the project?

Execution

  • Does the game work?
    • What doesn't work?
      • Is the problem technical, conceptual, or both?
  • Are there ways to improve the game or the platform based on the results of this attempt?
  • Should the game be more intuitive or instructional?
    • How quickly will the target audience be able to learn the game?
  • If the project is repeatable, will we learn new things or benefit from running the game again?
  • How will we conclude this project (what will the end-state look like?)

Feedback

  • What feedback are we testing for?
  • Who did the game work for (or not work for)?
    • How did the stakeholders react to the game?
  • Who and how do we want to give or receive feedback? (I think this needs to be broken down into several questions - SL)
    • How will we present findings to our stakeholders?
    • Who will we solicit feedback from?
      • What type of feedback is required? (qualitative? quantitative? game metrics?)
  • What would be the most efficient method - time and resource wise - of gathering assessment data?
  • Do the chosen assessment techniques require ethics clearance?
    • Do we need new ethics or can this fall under a previous project?
  • What tools will give us the most useful data?
  • What questions should the assessment tools pose?
    • Should there be multiple feedback tools available?
  • What is the criteria for acquiring and updating information about stakeholders?
  • How well does this project address the topic of '_____'?
  • Does the game provide anything different or better from other resources/games?

(I think this section needs to be much more detailed since this was the original focus of the framework - the assessment process) - SL

Misc. categories (fun, education, technology, etc...)

  • What are measurable variables that can be defined as '____'?
    • Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable? ( I think this is outside of the scope of our group, we are not really studying how best to teach a topic or curriculum, we are studying games.)
  • Do we need to advertise?
  • How will we launch the game and attract players?
    • Do we have a captive player group or is the game released in the wild?
  • Can we tweak the game during deployment? Is this a part of the plan?

Other things to put in

I've tried incorporating these parts into the framework as much as possible. They've mainly been incorporated into the resources sections-DG

  • Intellectual Property: What sort of license does it use? Who owns the work? Who published it? What is the intellectual property?
  • Time and Money: How long did it take to make? How much did it cost to develop? What sort of organization developed it?
  • Comparison and Competition: What other games are similar? Who is the competition? How does it compare to other games?
Personal tools