CIRCA:Assessment Framework
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has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort. | has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort. | ||
* [http://circa.cs.ualberta.ca/index.php/CIRCA:RockwellGuide Another section of CIRCA wiki in which Geoffrey Rockwell discusses principles of digital project management in general.] | * [http://circa.cs.ualberta.ca/index.php/CIRCA:RockwellGuide Another section of CIRCA wiki in which Geoffrey Rockwell discusses principles of digital project management in general.] | ||
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+ | Bits of advice that could be part of a framework content | ||
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+ | * [http://www.gamasutra.com/view/feature/132483/learning_the_ways_of_the_game_.php?page=2 assessment using pros and cons, example is pros and cons of using a wiki use for collaborative work] | ||
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+ | * [http://www.jenovachen.com/flowingames/introduction.htm flow in games] |
Revision as of 13:02, 11 October 2012
Contents |
(Tentative) Assessment Framework Questions
Use these question categories in the process of answering your own questions relevant to a specific project. Fill in category sub-questions as best you can, add your own or skip questions as needed.
Stakeholders
- Who are the stakeholders?
- Who is the targeted audience for the game?
- What will the audience take away from the game?
- Is there a market or test group available, already existing or in demand?
Expectations
- What is the main purpose of the project?
- What are the stakeholders’ main goals?
- Can one stakeholder’s expectations be met while meeting another’s?
- What would be the requirements of success?
- Can one stakeholder’s expectations be met while meeting another’s?
Resources
- What is deliverable?
- What is the length of time it would take to build and run the game?
- Is there a deadline? Or can this project be delayed?
- Is there previous work, either ours or another group’s, in this area?
- How long should the project be able to last?
Assessment
- Who and how do we want to give or receive feedback?
- What would be the most efficient method - time and resource wise - of gathering assessment data?
- Should there be multiple feedback tools available?
Misc. categories (fun, education, technology, etc...)
- What are measurable variables that can be defined as '____'?
- Should the game be more intuitive or instructional?
- How quickly will the target audience be able to learn the game?
- Can the game teach anything different than a textbook, class, or other resources?
- Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable?
- Is there technology involved? Or theory?
- Do we need to advertise?
- If the project is repeatable, will we learn new things or benefit from running the game again?
Other Frameworks
External Links
has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort.
Bits of advice that could be part of a framework content