CIRCA:Assessment Framework

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=(Tentative) Assessment Framework Questions=
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The '''GRAND Assessment Framework''' is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.  
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related pages on this wiki include:
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[[CIRCA: video reviews]]
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[[CIRCA: other rhetorical questions based frameworks]]
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*[[CIRCA:Methods_for_Game_Design]] (literature review section)
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*[[CIRCA:Game Design Taxonomy|Game Design Taxonomy]] contains a list of terms that various people have coined for analyzing and classifying games.
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*While this document is being composed, the [[CIRCA:initial questions to ask when starting group research projects with a practical game design component -|compact list]] of questions (also under construction) to ask when '''starting''' group research projects with a practical game design component can be found [[CIRCA:initial questions to ask when starting group research projects with a practical game design component -|on its own page. ]]
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The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
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Use these question categories in the process of answering your own questions relevant to a specific project.
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==1.0 [[CIRCA: Stakeholders and Expectations|Stakeholders and Expectations ]]==
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Fill in category sub-questions as best you can, add your own or skip questions as needed.
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==Affiliations (Stakeholders)==
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*1.1 What's the point of the project?
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*Who are the existing stakeholders?
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*1.2 Who are the interested parties in this project?
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**administrative
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**ethical / legal
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**research
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**audience / customer
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**others
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*Who are the legacy stakeholders?
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*1.3 What does each stakeholder get out of the project?
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**sponsors
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**returning group members
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**community partners
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**audience demographics
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**notion of a corporate "brand" with feedback mechanisms about its reputation
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*Who are new stakeholders, or what are recent changes in makeup/orientation/capacity?
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*1.4 How will you prioritize the needs of stakeholders?
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*Who are potential stakeholders?
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==2.0 [[CIRCA: Requirements|Requirements ]]==
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** Is there a market or test group available, already existing or in demand?
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***What are potential inclusion or exclusion factors (Does working with these stakeholders require REB ethics clearance?)
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*Where can more information be found about a particular stakeholder, how can this information be used?
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*How will you rank or sort stakeholders?
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*2.1 What is the primary purpose of the project?
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*Which stakeholders will own the work when the project is done?
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*2.2 What evidence would indicate success? How will you know it is over?
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==Expectations==
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*2.3 How will interested parties discuss the project as it evolves?
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*What is the purpose of the project?
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*2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
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*What are the minimum requirements of success?
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*What are the stakeholder groups' main goals?
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==3.0 [[CIRCA: Resources|Resources ]]==
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**What is each stakeholder group getting out of the project?
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*What ought to be the shared ambition of this project?
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*3.1 What resources are required to do the project?
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* What are the stakeholders' responsibilities to the group?
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*3.2 How will you get the required resources?
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* To what extent is the project contract to be formalized or kept informal?
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*3.3 How will you account to stakeholders for the resources they have provided?
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==Resources==
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*3.4 How will you deal with the loss of resources?
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* What are the deliverables?
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==4.0 [[CIRCA: Planning|Planning]]==
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** What are our deliverables' timelines
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* What is the budget?
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*4.1 Is there a project plan? Does it include the level of detail needed?  
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**Who is responsible for all aspects of the budget?
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*What skills and technology do group members already have?
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*4.2 Is there a method for tracking progress regularly?
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* What technology or tools are required to build, maintain, and play the game?
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*4.3 How will the plan be adapted if you fall behind or lose resources?
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* What is the project timeline?
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==5.0 [[CIRCA: Design|Design]]==
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*What amenities does the group have access to (e.g. a campus for testing)?
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*5.1 What design process will work best for this project?  
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* What is the length of time it would take to build and run the game?
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*5.2 How can you assess the design process?
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** Is there a deadline? Or can this project be delayed?
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*Is there a method for tracking progress regularly to ensure meeting deadlines?
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*5.3 Which resources are needed to develop the game?
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* Is there previous or comparable work, either ours or another group’s, in this area?  
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*5.4 Does the game meet your goals? Are there unexpected problems?
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**How does our work compare to other work?
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* How long should the project be able to last?
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*5.5 Are there ways to improve the game or the platform based on the results of this attempt?
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*Is there a buffer for potential changes?
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==6.0 [[CIRCA: Delivery|Delivery]]==
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**Time
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**Tools
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**Group
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**Tools
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**Partnerships
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**Capital
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**Ethical conditions
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**Demands from stakeholders
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**Other
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* Are any outside stakeholders responsible for providing content/information/materials/funding/etc.?
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*6.1 How will you deliver the product to your audience?
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*Are we using outside intellectual property?
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*6.2 How will they become aware of your project?
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**Who does it belong to?
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***What sort of license does it use?  
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* Who is responsible for maintaining the project?
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*6.3 How will you train the audience to understand and play the game?
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==Design and Execution==
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==7.0 [[CIRCA: Feedback|Feedback]]==
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* What design process will work best for this project?
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*7.1 What feedback do you and your stakeholders want and from who?
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** How will you assess the design and development as it is happening?
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** Who will assess the design and development? How will they report back to stakeholders?
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* Does the game (at various stages) work? Does it meet the goals?
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*7.2 How does the game work for players? What is their experience?
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** What doesn't work?
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*** Is the problem technical, conceptual, or both?
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* Are there ways to improve the game or the platform based on the results of this attempt?
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*7.3 How will reports from the players or other stakeholders be handled?
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* Should the game be more intuitive or instructional?
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*7.4 Can we provide feedback to encourage player engagement with the game?
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** How quickly will the target audience be able to learn the game?
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* If the project is repeatable, will we learn new things or benefit from running the game again?
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*7.5 How can feedback influence further design?
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* How will we conclude this project (what will the end-state look like?)
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==8.0 [[CIRCA: Closure|Closure]]==
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==Feedback==
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*8.1 What will the end-state of the project look like?
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*What feedback are we testing for?
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*8.2 Does the game meet its goals? How do you know that?
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* Who did the game work for (or not work for)?  
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** How did the stakeholders react to the game?
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* Who and how do we want to give or receive feedback? (I think this needs to be broken down into several questions - SL)
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*8.3 How will you know if stakeholders are satisfied?
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** How will we present findings to our stakeholders?
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** Who will we solicit feedback from?
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*** What type of feedback is required? (qualitative? quantitative? game metrics?)
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* What would be the most efficient method - time and resource wise - of gathering assessment data?
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* Do the chosen assessment techniques require ethics clearance?
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** Do we need new ethics or can this fall under a previous project?
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* What tools will give us the most useful data?
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* What questions should the assessment tools pose?
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** Should there be multiple feedback tools available?
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*What is the criteria for acquiring and updating information about stakeholders?
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*How well does this project address the topic of '_____'?
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*Does the game provide anything different or better from other resources/games?
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(I think this section needs to be much more detailed since this was the original focus of the framework - the assessment process) - SL
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*8.4 Have you communicated to all interested parties that the project is over?
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==Misc. categories (fun, education, technology, etc...)==
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=Related Wiki Resources=
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*[[CIRCA:The Expanded GRAND Assessment Framework |The Original (expanded) GRAND Assessment Framework]]
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* What are measurable variables that can be defined as '____'?
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*[[CIRCA:Assessment Tools|Recommended Methods]]
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** Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable? ( I think this is outside of the scope of our group, we are not really studying how best to teach a topic or curriculum, we are studying games.)''
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*[[CIRCA:Methods_for_Game_Design]]
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* Do we need to advertise?
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*[[CIRCA:Game Design Taxonomy|Game Design Taxonomy]]
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* How will we launch the game and attract players?
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** Do we have a captive player group or is the game released in the wild?
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* Can we tweak the game during deployment? Is this a part of the plan?
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==Other things to put in==
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''I've tried incorporating these parts into the framework as much as possible. They've mainly been incorporated into the resources sections-DG
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* '''Intellectual Property:''' What sort of license does it use? Who owns the work? Who published it? What is the intellectual property?
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* '''Time and Money:''' How long did it take to make? How much did it cost to develop? What sort of organization developed it?
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* '''Comparison and Competition:''' What other games are similar? Who is the competition? How does it compare to other games?
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Current revision as of 20:16, 4 December 2013

The GRAND Assessment Framework is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.

Contents

1.0 Stakeholders and Expectations

  • 1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

2.0 Requirements

  • 2.1 What is the primary purpose of the project?
  • 2.2 What evidence would indicate success? How will you know it is over?
  • 2.3 How will interested parties discuss the project as it evolves?
  • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

3.0 Resources

  • 3.1 What resources are required to do the project?
  • 3.2 How will you get the required resources?
  • 3.3 How will you account to stakeholders for the resources they have provided?
  • 3.4 How will you deal with the loss of resources?

4.0 Planning

  • 4.1 Is there a project plan? Does it include the level of detail needed?
  • 4.2 Is there a method for tracking progress regularly?
  • 4.3 How will the plan be adapted if you fall behind or lose resources?

5.0 Design

  • 5.1 What design process will work best for this project?
  • 5.2 How can you assess the design process?
  • 5.3 Which resources are needed to develop the game?
  • 5.4 Does the game meet your goals? Are there unexpected problems?
  • 5.5 Are there ways to improve the game or the platform based on the results of this attempt?

6.0 Delivery

  • 6.1 How will you deliver the product to your audience?
  • 6.2 How will they become aware of your project?
  • 6.3 How will you train the audience to understand and play the game?

7.0 Feedback

  • 7.1 What feedback do you and your stakeholders want and from who?
  • 7.2 How does the game work for players? What is their experience?
  • 7.3 How will reports from the players or other stakeholders be handled?
  • 7.4 Can we provide feedback to encourage player engagement with the game?
  • 7.5 How can feedback influence further design?

8.0 Closure

  • 8.1 What will the end-state of the project look like?
  • 8.2 Does the game meet its goals? How do you know that?
  • 8.3 How will you know if stakeholders are satisfied?
  • 8.4 Have you communicated to all interested parties that the project is over?

Related Wiki Resources

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