Assessment Framework
From CIRCA
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The
Use these question categories in the process of answering your own questions relevant to a specific project.Fill in category sub-questions as best you can, add your own or skip questions as needed.The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
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*1.21.0 Stakeholders and Expectations
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- 1.2 Who are the interested parties in this project?
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- *What are the stakeholder groups' main goals? 1.3 What does each stakeholder get out of the project?
- 1.4 How will you prioritize the needs of stakeholders?
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2.0 returning group membersRequirements
- 2.1 What is the primary purpose of the project?
- What is the project timeline?2.3 How will interested parties discuss the project as it evolves?
- *2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
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3.0 Resources
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- *What is each stakeholder group getting out of the project?3.3 How will you account to stakeholders for the resources they have provided?
- 3.4 How will you deal with the loss of resources?
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4.0 Planning
*- 4.1 Is there a project plan? Does it include the level ofdetail needed?
- 4.2 Is there a method for tracking progress regularly?
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5.0 Design
- What ought to be the shared ambition of this project?5.1 What design process will work best for this project?
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- *What technology or tools are required to build, maintain, and play the game?5.3 Which resources are needed to develop the game?
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- Is there previous or comparable work, either ours or another group???s, in this area? 5.5 Are there ways to improve the game or the platform based on the results of this attempt?
*6.0 Delivery
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- *How will you rank or sort stakeholders?6.2 How will they become aware of your project?
- 6.3 How will you train the audience to understand and play thegame?
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7.0 Feedback
- 7.1 What feedback do you and your stakeholders want and fromwho?
- 7.2 How does the game work for players? What is theirexperience?
- 7.3 How will reports from the players or other stakeholders behandled?
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- *7.4 Can we provide feedback to encourage player engagement with the game?
- *7.5 How can feedback influence further design?
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*8.0 Closure
*- *How will we conclude this project (what will the end-state look like?)8.1 What will the end-state of the project look like?
- *8.2 Does the game meet its goals? How do you know that?
- *How did the stakeholders react to the game?8.3 How will you know if stakeholders are satisfied?
- *8.4 Have you communicated to all interested parties that the project is over?
*related pages on this wiki include:Related Wiki ResourcesI've tried incorporating these parts into the framework
as much as possible. They've mainly been incorporated into the
resources sections-DG
*The Original (expanded) GRAND Assessment FrameworkIntellectual Property: *Recommended MethodsTime and Money: *CIRCA:Methods_for_Game_DesignComparison and Competition: - Game Design Taxonomy