CIRCA:Assessment Framework

From CIRCA

(Difference between revisions)
Jump to: navigation, search
(Feedback)
(8.0 Closure)
 
(116 intermediate revisions not shown)
Line 1: Line 1:
-
=(Tentative) Assessment Framework Questions=
+
The '''GRAND Assessment Framework''' is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.
-
Use these question categories in the process of answering your own questions relevant to a specific project.
+
The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.
-
Fill in category sub-questions as best you can, add your own or skip questions as needed.
+
-
==Stakeholders==
+
==1.0 [[CIRCA: Stakeholders and Expectations|Stakeholders and Expectations ]]==
-
*Who are the stakeholders?
+
*1.1 What's the point of the project?
-
* Who is the targeted audience for the game?
+
-
** What will the audience take away from the game?
+
-
* Is there a market or test group available, already existing or in demand?
+
-
* Does working with these stakeholders require REB ethics clearance?
+
-
==Expectations==
+
*1.2 Who are the interested parties in this project?
-
* What is the main purpose of the project?
+
*1.3 What does each stakeholder get out of the project?
-
* What are the stakeholders’ main goals?
+
-
** Can one stakeholder’s expectations be met while meeting another’s?
+
-
*** What would be the requirements of success?
+
-
* What deliverables are due to each stakeholder (what are they getting out of the project)?
+
-
* What are the stakeholders' responsibilities to the group?
+
-
* Do we need/have a project contract?
+
-
* What is the project timeline?
+
-
** What are our deliverables' timelines
+
-
* How will we conclude this project (what will the end-state look like?)
+
-
==Resources==
+
*1.4 How will you prioritize the needs of stakeholders?
-
* What are the deliverables?
+
==2.0 [[CIRCA: Requirements|Requirements ]]==
-
* What is the budget?
+
*2.1 What is the primary purpose of the project?
-
**Who is responsible for all aspects of the budget?
+
-
* What technology or tools are required to build, maintain, and play the game?
+
*2.2 What evidence would indicate success? How will you know it is over?
-
* What is the length of time it would take to build and run the game?
+
*2.3 How will interested parties discuss the project as it evolves?
-
** Is there a deadline? Or can this project be delayed?
+
-
* Is there previous work, either ours or another group’s, in this area?
+
*2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?
-
* How long should the project be able to last?
+
==3.0 [[CIRCA: Resources|Resources ]]==
-
* Are any outside stakeholders responsible for providing content/information/materials/funding/etc.?
+
*3.1 What resources are required to do the project?
-
* Who is responsible for maintaining the project?
+
*3.2 How will you get the required resources?
-
* What does the end-state of the project look like?
+
*3.3 How will you account to stakeholders for the resources they have provided?
-
==Execution==
+
*3.4 How will you deal with the loss of resources?
-
* Does the game work?
+
==4.0 [[CIRCA: Planning|Planning]]==
-
** What doesn't work?
+
-
*** Is the problem technical, conceptual, or both?
+
-
** Can the game be fixed or is this a future cautionary tale?
+
-
* Who did the game work for (or not work for)?  
+
*4.1 Is there a project plan? Does it include the level of detail needed?  
-
** How did the stakeholders react to the game?
+
-
* Does the game advance our research goals?
+
*4.2 Is there a method for tracking progress regularly?
-
* Is this a successful research project?
+
-
* Is this a successful game?
+
-
* Are there ways to improve the game or the platform based on the results of this attempt?
+
*4.3 How will the plan be adapted if you fall behind or lose resources?
-
* Should the game be more intuitive or instructional?
+
==5.0 [[CIRCA: Design|Design]]==
-
** How quickly will the target audience be able to learn the game?
+
-
* If the project is repeatable, will we learn new things or benefit from running the game again?
+
*5.1 What design process will work best for this project?  
-
==Feedback==
+
*5.2 How can you assess the design process?
-
* Who and how do we want to give or receive feedback? (I think this needs to be broken down into several questions - SL)
+
*5.3 Which resources are needed to develop the game?
-
** How will we present findings to our stakeholders?
+
-
** Who will we solicit feedback from?
+
-
*** What type of feedback is required? (qualitative? quantitative? game metrics?)
+
-
* What would be the most efficient method - time and resource wise - of gathering assessment data?
+
-
* Do the chosen assessment techniques require ethics clearance?
+
-
** Do we need new ethics or can this fall under a previous project?
+
-
* What tools will give us the most useful data?
+
-
* What questions should the assessment tools pose?
+
-
** Should there be multiple feedback tools available?
+
 +
*5.4 Does the game meet your goals? Are there unexpected problems?
-
(I think this section needs to be much more detailed since this was the original focus of the framework - the assessment process) - SL
+
*5.5 Are there ways to improve the game or the platform based on the results of this attempt?
-
==Misc. categories (fun, education, technology, etc...)==
+
==6.0 [[CIRCA: Delivery|Delivery]]==
-
* What are measurable variables that can be defined as '____'?
+
*6.1 How will you deliver the product to your audience?
-
* Can the game teach anything different than a textbook, class, or other resources?
+
-
** Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable?
+
-
* Is there technology involved? Or theory?
+
-
* Do we need to advertise?
+
-
=Other Frameworks=
+
*6.2 How will they become aware of your project?
-
==External Links==
+
*6.3 How will you train the audience to understand and play the game?
-
* [http://gamification.org/wiki/Game_Design Gamification Game Design Wiki]
+
==7.0 [[CIRCA: Feedback|Feedback]]==
-
has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort.
+
-
* [http://circa.cs.ualberta.ca/index.php/CIRCA:RockwellGuide Another section of CIRCA wiki in which Geoffrey Rockwell discusses principles of digital project management in general.]
+
 +
*7.1 What feedback do you and your stakeholders want and from who?
-
Bits of advice that could be part of a framework content
+
*7.2 How does the game work for players? What is their experience?
-
* [http://www.gamasutra.com/view/feature/132483/learning_the_ways_of_the_game_.php?page=2 assessment using pros and cons, example is pros and cons of using a wiki use for collaborative work]
+
*7.3 How will reports from the players or other stakeholders be handled?
-
* [http://www.jenovachen.com/flowingames/introduction.htm flow in games]
+
*7.4 Can we provide feedback to encourage player engagement with the game?
 +
 
 +
*7.5 How can feedback influence further design?
 +
 
 +
==8.0 [[CIRCA: Closure|Closure]]==
 +
 
 +
*8.1 What will the end-state of the project look like?
 +
 
 +
*8.2 Does the game meet its goals? How do you know that?
 +
 
 +
*8.3 How will you know if stakeholders are satisfied?
 +
 
 +
*8.4 Have you communicated to all interested parties that the project is over?
 +
 
 +
=Related Wiki Resources=
 +
*[[CIRCA:The Expanded GRAND Assessment Framework |The Original (expanded) GRAND Assessment Framework]]
 +
*[[CIRCA:Assessment Tools|Recommended Methods]]
 +
*[[CIRCA:Methods_for_Game_Design]]
 +
*[[CIRCA:Game Design Taxonomy|Game Design Taxonomy]]

Current revision as of 20:16, 4 December 2013

The GRAND Assessment Framework is an iterative assessment framework designed by the University of Alberta GRAND group. The framework starts with the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching questions.

The framework is intended to help game designers and researchers articulate their points (and what those points are in the first place), create a foundation for further work, and to suggest a set of possible methods for that may be of use during that particular part of the design process. Fill in category sub-questions as best you can, and add your own or skip questions as needed.

Contents

1.0 Stakeholders and Expectations

  • 1.1 What's the point of the project?
  • 1.2 Who are the interested parties in this project?
  • 1.3 What does each stakeholder get out of the project?
  • 1.4 How will you prioritize the needs of stakeholders?

2.0 Requirements

  • 2.1 What is the primary purpose of the project?
  • 2.2 What evidence would indicate success? How will you know it is over?
  • 2.3 How will interested parties discuss the project as it evolves?
  • 2.4 Is there a project charter agreed among stakeholders that makes clear what is expected of everyone?

3.0 Resources

  • 3.1 What resources are required to do the project?
  • 3.2 How will you get the required resources?
  • 3.3 How will you account to stakeholders for the resources they have provided?
  • 3.4 How will you deal with the loss of resources?

4.0 Planning

  • 4.1 Is there a project plan? Does it include the level of detail needed?
  • 4.2 Is there a method for tracking progress regularly?
  • 4.3 How will the plan be adapted if you fall behind or lose resources?

5.0 Design

  • 5.1 What design process will work best for this project?
  • 5.2 How can you assess the design process?
  • 5.3 Which resources are needed to develop the game?
  • 5.4 Does the game meet your goals? Are there unexpected problems?
  • 5.5 Are there ways to improve the game or the platform based on the results of this attempt?

6.0 Delivery

  • 6.1 How will you deliver the product to your audience?
  • 6.2 How will they become aware of your project?
  • 6.3 How will you train the audience to understand and play the game?

7.0 Feedback

  • 7.1 What feedback do you and your stakeholders want and from who?
  • 7.2 How does the game work for players? What is their experience?
  • 7.3 How will reports from the players or other stakeholders be handled?
  • 7.4 Can we provide feedback to encourage player engagement with the game?
  • 7.5 How can feedback influence further design?

8.0 Closure

  • 8.1 What will the end-state of the project look like?
  • 8.2 Does the game meet its goals? How do you know that?
  • 8.3 How will you know if stakeholders are satisfied?
  • 8.4 Have you communicated to all interested parties that the project is over?

Related Wiki Resources

Personal tools