CIRCA:Assessment Framework

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(External Links)
(External Links)
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* [http://gamification.org/wiki/Game_Design Gamification Game Design Wiki]
* [http://gamification.org/wiki/Game_Design Gamification Game Design Wiki]
has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort.
has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort.
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* [http://circa.cs.ualberta.ca/index.php/CIRCA:RockwellGuide]
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* [http://circa.cs.ualberta.ca/index.php/CIRCA:RockwellGuide Geoffrey Rockwell discusses principles of digital project management in general.]

Revision as of 10:24, 11 October 2012

Contents

(Tentative) Assessment Framework Questions

Use these question categories in the process of answering your own questions relevant to a specific project. Fill in category sub-questions as best you can, add your own or skip questions as needed.

Stakeholders

  • Who are the stakeholders?
  • Who is the targeted audience for the game?
    • What will the audience take away from the game?
  • Is there a market or test group available, already existing or in demand?

Expectations

  • What is the main purpose of the project?
  • What are the stakeholders’ main goals?
    • Can one stakeholder’s expectations be met while meeting another’s?
      • What would be the requirements of success?

Resources

  • What is deliverable?
  • What is the length of time it would take to build and run the game?
    • Is there a deadline? Or can this project be delayed?
  • Is there previous work, either ours or another group’s, in this area?
  • How long should the project be able to last?

Assessment

  • Who and how do we want to give or receive feedback?
  • What would be the most efficient method - time and resource wise - of gathering assessment data?
    • Should there be multiple feedback tools available?

Misc. categories (fun, education, technology, etc...)

  • What are measurable variables that can be defined as '____'?
  • Should the game be more intuitive or instructional?
    • How quickly will the target audience be able to learn the game?
  • Can the game teach anything different than a textbook, class, or other resources?
    • Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable?
  • Is there technology involved? Or theory?
  • Do we need to advertise?
  • If the project is repeatable, will we learn new things or benefit from running the game again?

Other Frameworks

External Links

has a long list of items - have a feeling that these are at different levels of importance so we should read through and sort.

Personal tools