CIRCA:Assessment Framework

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* Who is the targeted audience for the game?
* Who is the targeted audience for the game?
** What will the audience take away from the game?
** What will the audience take away from the game?
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* What would motivate interest from different stakeholder groups?
 
* Is there a market or test group available, already existing or in demand?
* Is there a market or test group available, already existing or in demand?
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** Can the project match or work alongside another project?
 
==Expectations==
==Expectations==
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** Can one stakeholder’s expectations be met while meeting another’s?
** Can one stakeholder’s expectations be met while meeting another’s?
*** What would be the requirements of success?
*** What would be the requirements of success?
-
* What is deliverable?
 
==Resources==
==Resources==
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* What’s the game’s difficulty level, to play or run the game?
+
* What is deliverable?
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** Is it possible to adapt the game’s difficulty without lessening or sacrificing our own goals?
+
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* What is the length of time it would take to build and test the game?
+
* What is the length of time it would take to build and run the game?
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** What is the length of time it would take to run it?
+
** Is there a deadline? Or can this project be delayed?
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*** Is there a deadline? Or can this project be delayed?
+
-
 
+
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* If the project is repeatable, will we learn new things or benefit from running the game again?
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* Is there previous work, either ours or another group’s, in this area?
* Is there previous work, either ours or another group’s, in this area?
* How long should the project be able to last?
* How long should the project be able to last?
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** What are possible methods of sustainability?
 
==Assessment==
==Assessment==
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* What would be the most efficient method - time and resource wise - of gathering assessment data?
* What would be the most efficient method - time and resource wise - of gathering assessment data?
** Should there be multiple feedback tools available?
** Should there be multiple feedback tools available?
-
 
-
* Can the game run and stand in itself?
 
-
 
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* What should be archived?
 
          
          
==Misc. categories (fun, education, technology, etc...)==
==Misc. categories (fun, education, technology, etc...)==
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* Is there technology involved? Or theory?
* Is there technology involved? Or theory?
* Do we need to advertise?
* Do we need to advertise?
 +
* If the project is repeatable, will we learn new things or benefit from running the game again?
=Other Frameworks=
=Other Frameworks=

Revision as of 00:28, 11 October 2012

Contents

(Tentative) Assessment Framework Questions

Stakeholders

  • Who are the stakeholders?
  • Who is the targeted audience for the game?
    • What will the audience take away from the game?
  • Is there a market or test group available, already existing or in demand?

Expectations

  • What is the main purpose of the project?
  • What are the stakeholders’ main goals?
    • Can one stakeholder’s expectations be met while meeting another’s?
      • What would be the requirements of success?

Resources

  • What is deliverable?
  • What is the length of time it would take to build and run the game?
    • Is there a deadline? Or can this project be delayed?
  • Is there previous work, either ours or another group’s, in this area?
  • How long should the project be able to last?

Assessment

  • Who and how do we want to give or receive feedback?
  • What would be the most efficient method - time and resource wise - of gathering assessment data?
    • Should there be multiple feedback tools available?

Misc. categories (fun, education, technology, etc...)

  • What are measurable variables that can be defined as '____'?
  • Should the game be more intuitive or instructional?
    • How quickly will the target audience be able to learn the game?
  • Can the game teach anything different than a textbook, class, or other resources?
    • Can this game teach something that can be gained through other resources in a way that the targeted audience finds preferable?
  • Is there technology involved? Or theory?
  • Do we need to advertise?
  • If the project is repeatable, will we learn new things or benefit from running the game again?

Other Frameworks

External Links

Personal tools