Search results

From CIRCA

Jump to: navigation, search

No page title matches

There is no page titled "Game design".

For more information about searching CIRCA, see Help.

Showing below up to 20 results starting with #1.

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

Page title matches

  • CIRCA:Game Design Narratives
    Gamestorm: A collection of doodles, sketches, and scrap-paper designs by game developers around the world ([[http://gamestorm.tumblr.com/]])
    140 B (19 words) - 21:48, 3 March 2011
  • CIRCA:Methods for Game Design
    ==Game Design Games== * [[CIRCA: Card Games| Game Design Card Games]] - an inventory of card games
    23 KB (3563 words) - 07:32, 6 February 2013
  • CIRCA:The Art of Game Design - Jesse Schell
    Schell, J. (2008). The art of game design : a book of lenses. Amsterdam ;;Boston: Elsevier/Morgan Kaufmann. …arting at the very beginning, “Game design is the act of deciding what a game should be. That’s it. On the surface, it sounds too simple.” (p. xxiv)
    21 KB (3659 words) - 23:19, 3 March 2011
  • CIRCA:Game Design Taxonomy
    ==emergent vs. progressive game(play)== ==augmented reality, locative game, distributive fiction==
    739 B (80 words) - 05:32, 4 November 2012
  • CIRCA:Initial questions to ask when starting group research projects with a practical game design component -
    …ith the assumption that the group research project involves practical game design, and continues by attempting to ask the most significant over-arching ques… ==5.0 Design==
    3 KB (402 words) - 06:16, 16 October 2013
  • CIRCA:Game Analysis: Project Design Checklist - Hjartarson, Paul
    Hjartarson, Paul. Note. Project Design Checklist. …ign checklist developed by Paul H for the winter 2013’s HuCo530: Project Design and Management. The checklist is adapted from James P. Lewis’s Project P…
    1 KB (220 words) - 11:12, 28 February 2013
  • CIRCA:David Perry on Game Design: A Brainstorming Toolbox
    =David Perry on Game Design: A Brainstorming Toolbox (Book)= …eview]. Perry offers the following rubric/points-based method to evaluate game ideas according to questions a commercial client might want to see answere…
    4 KB (767 words) - 20:02, 1 March 2013

Page text matches

  • Main Page
    …stive Technology and Universal Design | Assistive Technology and Universal Design]], posted by Anant Bahl and Sandra X. Hunter …ward the Design of an Open Monograph Press."| Willinski, John. "Toward the Design of an Open Monograph Press."]], reviewed by Amy Dyrbye
    12 KB (1594 words) - 15:57, 23 December 2021
  • CIRCA:Text Adventure
    …ve role in the story besides just reading. A text adventure is a computer game based only on text where the player tells the computer what they want to d… …e was too big for the memory. This problem was solved when they split the game among three disks.
    5 KB (848 words) - 05:26, 12 January 2013
  • CIRCA:Outbreak
    …rk in progress. The current version takes the form of Flash-based strategy game hosted at [http://www.outbreak1885.com/ http://www.outbreak1885.com/] and … …history combined with this unusual take on gameplay has contributed to the game becoming more of a simulation.
    12 KB (1822 words) - 21:01, 3 March 2021
  • CIRCA:Fiction and the Digital Humanities
    …en and directed by David Cronenberg, this movie addresses concepts of game design and virtual reality.
    11 KB (1556 words) - 17:37, 20 November 2010
  • CIRCA:Meeting Notes, Dec. 3rd, 2010
    …art of the website, more programming - make that secure. Ask for a graphic design that she wants to indicate secureity. * Gamifying tasks - get people to work harder by turning it into a game.
    2 KB (400 words) - 21:23, 3 December 2010
  • CIRCA:Types of DH Projects
    * Create a serious game * Conduct design research in a domain
    2 KB (258 words) - 11:30, 8 March 2012
  • CIRCA:Literature Review & Precises
    *[[CIRCA:Game Analysis: Formative assessment: A meta-analysis and a call for research - … …essment - Leonard Annetta and Stephen Bronack (Eds.) | Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.)]]
    5 KB (730 words) - 21:06, 29 April 2013
  • CIRCA:Geolocation Based Games
    '''Drill Kyoto Maze Test''' [http://www.kyotokentei.ne.jp/game/] …me was discovered by Geoffrey Rockwell during his sabbitical in Japan. The game information was translated from Japanese using an online translation tool)
    14 KB (2276 words) - 05:14, 2 April 2013
  • CIRCA:Methods for Game Design
    ==Game Design Games== * [[CIRCA: Card Games| Game Design Card Games]] - an inventory of card games
    23 KB (3563 words) - 07:32, 6 February 2013
  • CIRCA:The Art of Game Design - Jesse Schell
    Schell, J. (2008). The art of game design : a book of lenses. Amsterdam ;;Boston: Elsevier/Morgan Kaufmann. …arting at the very beginning, “Game design is the act of deciding what a game should be. That’s it. On the surface, it sounds too simple.” (p. xxiv)
    21 KB (3659 words) - 23:19, 3 March 2011
  • CIRCA:Serious Educational Game Assessment - Leonard Annetta and Stephen Bronack (Eds.)
    Annetta, L., & Bronack, S. (2010). Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulation… ==2. Self-Regulation within Game-based Learning Environments – p. 19==
    11 KB (1628 words) - 23:19, 3 March 2011
  • CIRCA:Master of Play - Nick Paumgarten
    * Serves as an excellent intro to game design, covering narratology and ludology
    558 B (79 words) - 23:18, 3 March 2011
  • CIRCA:Assessment Tools
    …ssment. Each method includes a brief explanation why it may be relevant to design as well as a few associated sources from our literature review. Please fee… Testing your current design against alternative ones to determine which ones produce positive results.
    12 KB (1613 words) - 00:26, 9 January 2014
  • CIRCA:Fort Edmonton Park Assessment
    * Evaluation by game producers * Quantitative analysis of game metrics
    7 KB (1214 words) - 17:36, 3 July 2011
  • CIRCA:Journaling
    This describes how we are going to journal game design. * Try to write immediately after working on a design task
    451 B (74 words) - 15:47, 19 May 2011
  • CIRCA:OSBA Assessment
    == Collecting Feedback from Players of the OSBA SCVNGR based game == In order to determine the success of the game it will be necessary to collect information from participants about their …
    10 KB (1550 words) - 21:08, 12 July 2011
  • File:16 Player.png
    The Art of Game Design - 100 Lenses example card (Player Lens)
    269×448 (107,393 bytes) - 22:03, 18 July 2011
  • CIRCA:OSBA
    ==Old Strathcona Business Association Game== …diversity of the area but also provide us with a rich content resource for game development and testing.
    14 KB (2354 words) - 17:38, 26 September 2011
  • CIRCA:UndergradPrograms
    "SIAT offers three (3) concentrations of undergraduate study: Informatics, Design and Media Arts. All share a fundamental concern with how people use techno… Department of Design and Computation Arts - http://design.concordia.ca/index.php?option=com_content&task=view&id=21&Itemid=53
    3 KB (493 words) - 15:11, 22 August 2011
  • CIRCA:GRAND Interactives
    == [[CIRCA: Methods for Game Design | Methods for Game Design]] == ''Games, systems, tools, and design methodologies for designing both physical and digital games.''
    2 KB (205 words) - 21:04, 29 April 2013

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

Advanced search

Search in namespaces:

   
   
   
   
   
   
   
   
   
   
   
   
   
   

Search for  
Views
Personal tools
Toolbox